Fall Damage 5e. In 3. I’ve used a hodgepodge of official and optional

In 3. I’ve used a hodgepodge of official and optional rules to change it when I DM, which I share here. Your thoughts? My quick and dirty rules Feb 6, 2021 · Falling damage is Bludgeoning Damage, per the rules: A fall from a great height is one of the most common hazards facing an adventurer. You are a fucking monster, go on". Aug 26, 2015 · Falling into Water: If the water is at least 10 feet deep, you must succeed on a DC 10 Dexterity (Acrobatics) check to enter the water without damage. Keep in mind that feather fall, a first level spell, directly states that it prevents fall damage. Half-damage next 20 feet. 5/Pathfinder, there were height thresholds for making saves to negate the damage or take some of it as nonlethal damage. Jan 2, 2024 · Fall Damage 5e A fall from a great height is one of the most common hazards facing an adventurer. Falling states that when a fall ends, take d6 damage per 10 feet up to 20d6.

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